Dash To Php

Posted onby admin

If search and replace are arrays, then strreplace takes a value from each array and uses them to search and replace on subject.If replace has fewer values than search, then an empty string is used for the rest of replacement values. Php Bitcoin-PHP is an implementation of Bitcoin with support for Dash using mostly pure PHP. It implements headers, blocks, transactions, deterministic signatures and more. 1 Dash is 15078.44 Philippine Peso. So, you've converted 1 Dash to 15078.44 Philippine Peso. We used 0.000066 International Currency Exchange Rate. We added the most popular Currencies and CryptoCurrencies for our Calculator. 0.002 Dash is 11.429082 Philippine Peso. So, you've converted 0.002 Dash to 11.429082 Philippine Peso. We used 0.000175 International Currency Exchange Rate.

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Mario Kart: Double Dash‼

Developer(s)Nintendo EAD
SeriesMario Kart
Release date(s)JP November 7, 2003
EU November 14, 2003
NA November 17, 2003
AUS November 19, 2003
Mode(s)Single-player, Multiplayer (4), Co-op (4), LAN (16)
Input methodsGameCube Controller
GameIDsGM4J01, GM4E01, GM4P01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Mario Kart: Double Dash‼ is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube in 2003. The game is the fourth installment in the Mario Kart series, following Mario Kart: Super Circuit from 2001. It was succeeded by the games Mario Kart DS and Mario Kart Wii in 2005 and 2008, respectively, and by the arcade games in the Mario Kart Arcade GP series.

  • 1Problems
  • 2Enhancements
    • 2.1Widescreen AR Code
  • 3Configuration


Missing Lens Flare Effect

If EFB Copies to Texture Only is set lens flare effects are not emulated. Disabling EFB Copies to Texture Only makes the lens flare appear as it should.

Credits Graphic Error

Ltc to php

During the credits certain graphic effects are not displayed correctly. Characters are not blurred appropriately, and leave a purple trail. Refer issue 8003.


Widescreen AR Code

The Widescreen Hack has clipping issues and a stretched HUD. To fix that issue, use the following AR codes depending of your game's region:



HD Texture Pack

An HD texture pack for both NTSC and PAL versions can be found here.


Only configuration options for the best compatibility where they deviate from defaults are listed.


Store EFB Copies to Texture OnlyOffCorrect lens flare effect

Version Compatibility

The graph below charts the compatibility with Mario Kart: Double Dash‼ since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

1 Dash To Php


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
r6117Windows 7Intel Core i7-930 @ 2.8GHzNVIDIA GeForce GTX 480Fully Playable: 60FPS With D3D11 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080,Timmy112
r6512Windows 7AMD Phenom II X2 550 @ 3.1GHzATI Radeon HD 4850Fully Playable: 60FPS with D3D11 plug-in, 2X AA and OpenCL Enabled
r7232Mandriva Linux 2010.2AMD Athlon II X4 620 @ 2.6GHzNVIDIA GeForce 9800 GTRegular performance, speed ranging from 80% e 90%
r7278Mac OS XIntel Core i5 @ 2.3GHzIntel HD 3000Almost perfect, 50-60FPSNJP13254
r7442Windows 7AMD Phenom II X4 910 @ 3GHzAMD Radeon HD 6970100% Speed, PerfectFHaze
r7482Windows 7Intel Core 2 Quad Q8300 @ 3GHzNVIDIA GeForce 9500 GTWorks fine, but it's still pretty glitchy. Mario Kart Wii works way better, which is kind of ironic.Rafaello Fareday
r7484Windows 7Intel Core i5-750NVIDIA GeForce GTX 260With Direct3D11 perfect but bad performance with D3D9TingPing
r7574Mac OS X 10.6.7Intel Core 2 Duo T7300 @ 2GHzATI Mobility Radeon HD 2400 XTFully playableArzhur
r7583Windows 7Intel Pentium E2200 @ 2.2GHzNVIDIA GeForce 7100Fully Playable, only 2 or 3 slow downs
r7590Windows 7Intel Pentium @ 2GHzAMD Radeon HD 6850Works fine, but not 100% full speed, maybe 85%thegungames
3.0Windows 7AMD Turion 2 M520 @ 2.3GHzATI Radeon HD 4200 128MB50-60FPS with D3D9 plugin EFB copies disabled, texture accuracy fastest, disabled fog, fast mipmaps, OpenCL and OpenMP, skip EFB access from CPU, ignore format changes, cache display lists, 640x480Timmy112
3.0Windows 7Intel Celeron E3300 @ 3.5GHzNVIDIA GeForce GT 240Works at full speed, 60FPS most of the time.EliasYFGM
3.0Windows 7Intel Core i7-2600K @ 3.6GHzIntel HD 3000After changing audio emulation to LLE recompiler, the game work perfect.23732
3.0Windows 7Intel Core i7-3820QM @ 2.6GHzNVIDIA GeForce GT 650MSingle player runs smoothly at 60FPS, excluding minor framerate drops during openings for circuits. Splitscreen is more intensive, dropping to 50FPS unless enhancements are lowered (e.g. Internal Resolution). Intro movie does not display, and must be skipped by pressing start (this issue is not present on 50Hz PAL). My optimal settings: Internal Resolution: 3x Native (2x or 1x Native for Splitscreen), Anisotropic Filtering: 16x, Fullscreen Resolution 2800x1800, DSP Emulator Engine: DSP LLE recompiler, Audio Backend: XAudio2. All other Dolphin settings are set to default. Note: If using DSP HLE emulation, music will stop working after first loop during race. The only way to fix this issue, is by restarting the Dolphin emulator. Using DSP LLE recompiler solves this issue. Using DSP LLE interpreter reduces framerate to 40~60FPS and audio becomes choppy.Pyro Paper Planes
r7687Windows VistaIntel Mobile Core 2 Duo T @ 2.26GHzNVIDIA GeForce 9400MWorks fine and is playable all time, but with any slowdowns.Samake03
r7687Windows 7AMD Athlon 64 X2 4400 @ 2.2GHzNVIDIA GeForce GT 440Only 20-40FPS, sometimes too slowEndres
r7714Windows 7Intel Core i3-370M @ 2.4GHzAMD Radeon HD 6370MPlayable: More CPU karts on screen greatly reduces the speed performance. Time trials work full speed
3.0-201Windows VistaIntel Pentium 4 @ 3.0GHzATI Radeon X1300Shading and light kind of takes away the textures. Seriously slow at around 15-30FPS with all back-ends except Direct3D 11, which of course, is just slower.Doubled-revolutions
3.0-201Windows 7Intel Core i5-2410M @ 2.3GHzNVIDIA GeForce GT 525MGrand Prix may slow down with more racers, but Time Trials work just fine, but they too have a problem. The screen looks odd.Doubled-revolutions
3.0-370Windows 7Intel Core i7-2600K @ 4.3GHzNVIDIA GeForce GTX 465Playable: Very minor hitches when loading stages, but perfect 60FPS once in game. OpenGL, 1680x1050, 16xQ CSAA Anti-Aliasing, 16x Anisotropic Filtering, Per-Pixel Lighting, Skip EFB Access from CPU, Disable Fog, OpenMP Texture DecoderMarsEdge
3.0-415Windows 7Intel Core i5-2300 @ 3GHzNVIDIA GeForce GT 430Perfect, 60FPS, 100% Speed.MiniBolt
3.0-419Windows 7AMD Athlon II X4 640 @ 3GHzATI Radeon HD 5670Fully playable, 40~60FPSbruckxd
3.0-692Windows 7Intel Core i5-3570K @ 3.4GHzIntel HD Graphics 4000Fully playable in single-player/2p co-op, 60FPS; FPS halves in split screen; D3D9, 1x native, 16x anisotropic filtering, OpenMP Texture Decoder, XAudio2 LLE recompiler.soren121
3.0-692Windows 7AMD Phenom II X4 810 ProcessorATI Radeon HD 4600 SeriesThe game runs fine with serious slow downs. I get around 20-30FPS in game. After the start up sequence, the game hangs there until you press a button.Goldtex
3.0-735Windows 7Intel Core i7-2700K @ 3.5GHzNVIDIA GeForce GTX 580PerfectDrezus
3.5-78Windows 7Intel Core i5-2500KAMD Radeon HD 6870Mario Kart Double Dash runs full speed with no noticeable emulation problems when using LLE to fix the music dropping. LAN mode has been tested successfully with four separate computers linked together using the emulated BBA.Gumphrey
3.5-1391Windows 8Intel Core i7-3770 @ 3.4GHzNVIDIA GeForce GT 640Gives Native-to-Faster than native speeds most of the time. Backend choice does not make a difference in performance. DSP LLE stutters during races. Split-screen multiplayer has little to no slowdowns or glitches.Doubled-revolutions
3.5-1391Windows 8Intel Core i5-3337U @ 1.8GHzIntel HD Graphics 400090-100% Native speed. Slowdowns present at the menu where the characters are selected. DSP LLE stutters during races.Doubled-revolutions
3.5-2319Windows 7Intel Core i3-2330M @ 2.2GHzIntel HD Graphics 3000Playable only if using the DPS HLE, which may cause glitching to the audio. Accurate 60FPS.Oddlyoko2K
4.0Windows 7Intel Core i7-3930K @ 3.2GHzATI Radeon 7900 SeriesGameplay, graphics, audio and introductory video all 100% perfect at 100% speed. No issues whatsoever.Senistra
4.0Windows 7Intel Core i7-3930K @ 4.2GHzNVIDIA GeForce GTX 780DSP LLE, OpenGL, 3x Native, 1920x1080, 4x AA, 16x AF. Perfect 60FPS even in 4-player split-screen, with some minor slowdown during circuit openings. 100% flawless emulation.Techjar
4.0.2Debian GNU/LinuxIntel Core i5-5200U @ 2.2GHzIntel HD Graphics 5500Had to set Framelimit:Audio and disable scaled EFB copy to avoid graphical artifacts. Set DSP Emulator to HLE for no crashes and no background music and to 'LLE recompiler' for background music and random crashes. Works well at 2x native internal resolutionjosch
4.0-561Windows 7Intel Core i3-2350M @ 2.3GHz20FPS, glitchy intro.Serega
4.0-1192Windows 7AMD Phenom II X4 640 @ 3.15GHzNVIDIA GeForce 9800 GTPerfect emulation (with no enhancements turned on), the only issue I have is that it slows down to about 70% when playing in Sherbet Land or in split-screen mode. OGL backend is the fastest for me.Durandal
4.0-1997Mac OS X 10.9.3Intel Core i7-3615QMIntel HD Graphics 4000Great emulation, minor slowdowns during circuit openings, down to 70% in 4-player split screen on openings although it goes back up to 100% as the race starts. Using OpenGL, DSP HLE with CoreAudio, Internal resolution: Auto (Window Size) 1440x900.TellowKrinkle
4.0-2103Windows 8.1Intel Core i7-4700MQ @ 2.4GHzIntel HD Graphics 4600Almost always full speed using both Direct3D and OpenGL, at 1366x768 fullscreen (internal resolution Auto (Window Size)), with 16x anisotropic filtering and no anti-aliasing. Audio is DSP LLE (recompiler) using DirectSound backend. Only tested single-player (no way to play with more than one person, though that may change once I get a controller).snesiscool
4.0-3482Windows 7Intel Core i7-4710MQNVIDIA GeForce GTX 860MPerfect. Played at 2x native and with OpenMP hack on, everything else as isAndy
4.0-6027Windows 7Intel Pentium e5700 @ 3GHzATI Radeon HD 5570Full speed most of the time. 60FPS.Atheoi
4.0-6109Windows 8.1Intel Core i5-3210M @ 2.5GHzNVIDIA GeForce 610MSwitched to LLE sound due to HLE volume issues. Played at 60FPS/60VPS using Direct3D. No issues playing 'All Cup Tour'. Did not experience the resolved issues in the Problems section.Wildgoosespeeder
4.0-6803Windows 7AMD Athlon II X2 250 @ 3GHzNVIDIA GeForce GT 440Played 'All cups tour', very smooth and fast gameplay, 60 FPS with no problems. Settings i used: DSP LLE, Direct3D, 16:9 AR, 2x IR and enabled Force Texture Filtering.SPARTA
4.0-7725Windows 7AMD Phenom II X4 965 @ 3.4GHzNVIDIA GeForce GTX 660Playable almost perfect. The only small issue I have detected is that the lens flare effect of the sun is shining through walls e.g. in Daisy's ship course. Turning on 'Store EFB Copy to textures only' is disabling the lens flare effect completely. This is both present in EUR and US version.Kenny
4.0-7840Windows 10Intel Core 2 Quad Q9400 @ 3.6GHzNVIDIA GeForce GTX 660Perfect as far as I can tell. D3D Backend, HLE and all else defaultsCammelspit
4.0-8711Windows 10Intel Core i7-6700K @ 4GHzNVIDIA GeForce GTX 970Smooth Game @ 60FPS. 3x IR, 8x MSAA, 16X AAShadow19231
4.0-8863Arch LinuxIntel Core i7-4712MQ @ 3.2GHzNVIDIA GeForce GTX 860MSmooth Game @ 60FPS. 3x IRHowardTheDolphin
4.0-8979Windows 10Intel Core i5-3570K @ 3.8GHzNVIDIA GeForce GTX 960Smooth at 60FPS. 3x IR, D3D12. Getting the Dashing Bug again after a while of it being gone, drifting cuts out after a couple of seconds.samkostka
4.0-9135Windows 10Intel Core i5-6600K @ 4.7GHzAMD Radeon R9 380Perfect, No discernible frame dips or graphical glitches in OGL or D3D11. 1080p per pixel lighting, 16x Anisotropic filtering.cammelspit
5.0Windows 10Intel Core i5-8400NVIDIA GeForce GTX 1050 TiPerfect! No dropped frames and runs like a charm. 3x IR, 4x MSAA, 2x AF, Per-Pixel Lighting, Scaled EFB Copy, and Force Texture Filtering. D3D12John-117

Bch To Php

Gameplay Videos

Mario Kart series
Nintendo Wii
  • Mario Kart Wii(2008)
  • Virtual Console
  • Super Mario Kart(1992/2009)
  • Mario Kart 64(1996/2007)
  • Triforce
  • Mario Kart Arcade GP(2005)
  • Mario Kart Arcade GP 2(2007)
  • Retrieved from 'https://wiki.dolphin-emu.org/index.php?title=Mario_Kart:_Double_Dash‼&oldid=173037'